From 4b603dfeb1eb83388f65465144e29bde835f8c1b Mon Sep 17 00:00:00 2001
From: Pietro Incardona <i-bird@localhost.localdomain>
Date: Mon, 4 Apr 2016 09:09:37 +0200
Subject: [PATCH] Adding missing files

---
 images/particles_maps.py | 390 +++++++++++++++++++++++++++++++++++++++
 images/vector_dist.py    | 190 +++++++++++++++++++
 2 files changed, 580 insertions(+)
 create mode 100644 images/particles_maps.py
 create mode 100644 images/vector_dist.py

diff --git a/images/particles_maps.py b/images/particles_maps.py
new file mode 100644
index 00000000..4abeae8e
--- /dev/null
+++ b/images/particles_maps.py
@@ -0,0 +1,390 @@
+#### import the simple module from the paraview
+from paraview.simple import *
+#### disable automatic camera reset on 'Show'
+paraview.simple._DisableFirstRenderCameraReset()
+
+# create a new 'CSV Reader'
+vector_move0_1csv = CSVReader(FileName=['Vector/vector_move0_1.csv'])
+
+# create a new 'CSV Reader'
+vector_move1_1csv = CSVReader(FileName=['Vector/vector_move1_1.csv'])
+
+# get active view
+renderView1 = GetActiveViewOrCreate('RenderView')
+# uncomment following to set a specific view size
+# renderView1.ViewSize = [982, 495]
+
+# get layout
+viewLayout1 = GetLayout()
+
+# create a new 'Table To Points'
+tableToPoints1 = TableToPoints(Input=vector_move0_1csv)
+
+# Properties modified on tableToPoints1
+tableToPoints1.XColumn = 'x[0]'
+tableToPoints1.YColumn = 'x[1]'
+tableToPoints1.a2DPoints = 1
+
+# show data in view
+tableToPoints1Display = Show(tableToPoints1, renderView1)
+
+# create a new 'Table To Points'
+tableToPoints2 = TableToPoints(Input=vector_move1_1csv)
+
+# Properties modified on tableToPoints2
+tableToPoints2.XColumn = 'x[0]'
+tableToPoints2.YColumn = 'x[1]'
+tableToPoints2.a2DPoints = 1
+
+# show data in view
+tableToPoints2Display = Show(tableToPoints2, renderView1)
+
+# change solid color
+tableToPoints2Display.DiffuseColor = [1.0, 0.0, 0.0]
+
+# change representation type
+tableToPoints2Display.SetRepresentationType('Points')
+
+# change solid color
+tableToPoints2Display.AmbientColor = [1.0, 0.0, 0.0]
+
+# Properties modified on tableToPoints2Display
+tableToPoints2Display.PointSize = 10.0
+
+# change representation type
+tableToPoints1Display.SetRepresentationType('Points')
+
+# Properties modified on tableToPoints1Display
+tableToPoints1Display.PointSize = 10.0
+
+# current camera placement for renderView1
+renderView1.InteractionMode = '2D'
+renderView1.CameraPosition = [0.8363000195118148, 0.3097736377565421, 10000.0]
+renderView1.CameraFocalPoint = [0.8363000195118148, 0.3097736377565421, 0.0]
+renderView1.CameraParallelScale = 0.036959899933429505
+
+WriteImage("generated/particle_map1.jpg")
+
+# create a new 'Calculator'
+calculator1 = Calculator(Input=tableToPoints1)
+
+# Properties modified on calculator1
+calculator1.Function = 'iHat*column_1_[0]+jHat*column_1_[1]'
+
+# show data in view
+calculator1Display = Show(calculator1, renderView1)
+
+# create a new 'Glyph'
+glyph1 = Glyph(Input=calculator1,
+    GlyphType='Arrow')
+
+# show data in view
+glyph1Display = Show(glyph1, renderView1)
+
+# show color bar/color legend
+glyph1Display.SetScalarBarVisibility(renderView1, True)
+
+# get color transfer function/color map for 'column10'
+column10LUT = GetColorTransferFunction('column10')
+
+# get opacity transfer function/opacity map for 'column10'
+column10PWF = GetOpacityTransferFunction('column10')
+
+# Properties modified on glyph1
+glyph1.ScaleFactor = 0.00800218604000001
+
+# create a new 'Calculator'
+calculator2 = Calculator(Input=tableToPoints2)
+
+# Properties modified on calculator2
+calculator2.Function = 'iHat*column_1_[0]+jHat*column_1_[1]'
+
+# show data in view
+calculator2Display = Show(calculator2, renderView1)
+
+# create a new 'Glyph'
+glyph2 = Glyph(Input=calculator2,
+    GlyphType='Arrow')
+
+# Properties modified on glyph2
+glyph2.ScaleFactor = 0.008
+
+# show data in view
+glyph2Display = Show(glyph2, renderView1)
+
+# show color bar/color legend
+glyph2Display.SetScalarBarVisibility(renderView1, True)
+
+# hide data in view
+Hide(glyph1, renderView1)
+
+# hide data in view
+Hide(calculator2, renderView1)
+
+# hide data in view
+Hide(calculator1, renderView1)
+
+# hide data in view
+Hide(glyph2, renderView1)
+
+# show data in view
+glyph2Display = Show(glyph2, renderView1)
+
+# show color bar/color legend
+glyph2Display.SetScalarBarVisibility(renderView1, True)
+
+# set active source
+SetActiveSource(glyph1)
+
+# show data in view
+glyph1Display = Show(glyph1, renderView1)
+
+# show color bar/color legend
+glyph1Display.SetScalarBarVisibility(renderView1, True)
+
+# create a new 'CSV Reader'
+vector_move_before_map0_2csv = CSVReader(FileName=['Vector/vector_move_before_map0_2.csv'])
+
+# create a new 'CSV Reader'
+vector_move_before_map1_2csv = CSVReader(FileName=['Vector/vector_move_before_map1_2.csv'])
+
+# create a new 'Table To Points'
+tableToPoints3 = TableToPoints(Input=vector_move_before_map0_2csv)
+
+# Properties modified on tableToPoints3
+tableToPoints3.XColumn = 'x[0]'
+tableToPoints3.YColumn = 'x[1]'
+tableToPoints3.a2DPoints = 1
+
+# show data in view
+tableToPoints3Display = Show(tableToPoints3, renderView1)
+
+# change representation type
+tableToPoints3Display.SetRepresentationType('Points')
+
+# Properties modified on tableToPoints3Display
+tableToPoints3Display.PointSize = 10.0
+
+# set active source
+SetActiveSource(glyph1)
+
+# Properties modified on glyph1
+glyph1.GlyphMode = 'All Points'
+
+# hide data in view
+Hide(tableToPoints3, renderView1)
+
+# create a new 'Table To Points'
+tableToPoints4 = TableToPoints(Input=vector_move_before_map1_2csv)
+
+# Properties modified on tableToPoints4
+tableToPoints4.XColumn = 'x[0]'
+tableToPoints4.YColumn = 'x[1]'
+tableToPoints4.a2DPoints = 1
+
+# show data in view
+tableToPoints4Display = Show(tableToPoints4, renderView1)
+
+# change representation type
+tableToPoints4Display.SetRepresentationType('Points')
+
+# Properties modified on tableToPoints4Display
+tableToPoints4Display.PointSize = 10.0
+
+# change solid color
+tableToPoints4Display.AmbientColor = [1.0, 0.0, 0.0]
+
+# hide data in view
+Hide(tableToPoints4, renderView1)
+
+# set active source
+SetActiveSource(glyph2)
+
+# Properties modified on glyph2
+glyph2.GlyphMode = 'All Points'
+
+# create a new 'CSV Reader'
+vector_move1_2csv = CSVReader(FileName=['Vector/vector_move1_2.csv'])
+
+# create a new 'CSV Reader'
+vector_move0_2csv = CSVReader(FileName=['Vector/vector_move0_2.csv'])
+
+# create a new 'Table To Points'
+tableToPoints5 = TableToPoints(Input=vector_move1_2csv)
+
+# Properties modified on tableToPoints5
+tableToPoints5.XColumn = 'x[0]'
+tableToPoints5.YColumn = 'x[1]'
+tableToPoints5.a2DPoints = 1
+
+# show data in view
+tableToPoints5Display = Show(tableToPoints5, renderView1)
+
+# change representation type
+tableToPoints5Display.SetRepresentationType('Points')
+
+# change solid color
+tableToPoints5Display.AmbientColor = [1.0, 0.0, 0.0]
+
+# Properties modified on tableToPoints5Display
+tableToPoints5Display.PointSize = 10.0
+
+# hide data in view
+Hide(glyph1, renderView1)
+
+# hide data in view
+Hide(glyph2, renderView1)
+
+# hide data in view
+Hide(tableToPoints5, renderView1)
+
+# hide data in view
+Hide(tableToPoints4, renderView1)
+
+# current camera placement for renderView1
+renderView1.InteractionMode = '2D'
+renderView1.CameraPosition = [0.9223207232553731, 0.3210044613442961, 10000.0]
+renderView1.CameraFocalPoint = [0.9223207232553731, 0.3210044613442961, 0.0]
+renderView1.CameraParallelScale = 0.0305453718458095
+
+WriteImage("generated/particle_map1.jpg")
+
+# set active source
+SetActiveSource(glyph1)
+
+# show data in view
+glyph1Display = Show(glyph1, renderView1)
+
+# show color bar/color legend
+glyph1Display.SetScalarBarVisibility(renderView1, True)
+
+# set active source
+SetActiveSource(glyph2)
+
+# show data in view
+glyph2Display = Show(glyph2, renderView1)
+
+# show color bar/color legend
+glyph2Display.SetScalarBarVisibility(renderView1, True)
+
+# save screenshot
+WriteImage("generated/particle_map2.jpg")
+
+# set active source
+SetActiveSource(tableToPoints3)
+
+# show data in view
+tableToPoints3Display = Show(tableToPoints3, renderView1)
+
+# set active source
+SetActiveSource(tableToPoints4)
+
+# show data in view
+tableToPoints4Display = Show(tableToPoints4, renderView1)
+
+# hide data in view
+Hide(glyph1, renderView1)
+
+# hide data in view
+Hide(glyph2, renderView1)
+
+# hide data in view
+Hide(tableToPoints1, renderView1)
+
+# hide data in view
+Hide(tableToPoints2, renderView1)
+
+# save screenshot
+WriteImage("generated/particle_map3.jpg")
+
+# set active source
+SetActiveSource(vector_move0_2csv)
+
+# create a new 'Table To Points'
+tableToPoints6 = TableToPoints(Input=vector_move0_2csv)
+
+# Properties modified on tableToPoints6
+tableToPoints6.XColumn = 'x[0]'
+tableToPoints6.YColumn = 'x[1]'
+tableToPoints6.a2DPoints = 1
+
+# show data in view
+tableToPoints6Display = Show(tableToPoints6, renderView1)
+
+# change representation type
+tableToPoints6Display.SetRepresentationType('Points')
+
+# Properties modified on tableToPoints6Display
+tableToPoints6Display.PointSize = 10.0
+
+# hide data in view
+Hide(tableToPoints6, renderView1)
+
+# hide data in view
+Hide(tableToPoints3, renderView1)
+
+# hide data in view
+Hide(tableToPoints4, renderView1)
+
+# set active source
+SetActiveSource(tableToPoints5)
+
+# show data in view
+tableToPoints5Display = Show(tableToPoints5, renderView1)
+
+# set active source
+SetActiveSource(tableToPoints6)
+
+# show data in view
+tableToPoints6Display = Show(tableToPoints6, renderView1)
+
+# hide data in view
+Hide(tableToPoints5, renderView1)
+
+# hide data in view
+Hide(tableToPoints6, renderView1)
+
+# show data in view
+tableToPoints5Display = Show(tableToPoints5, renderView1)
+
+# show data in view
+tableToPoints6Display = Show(tableToPoints6, renderView1)
+
+# hide data in view
+Hide(tableToPoints1, renderView1)
+
+# hide data in view
+Hide(tableToPoints2, renderView1)
+
+# current camera placement for renderView1
+renderView1.InteractionMode = '2D'
+renderView1.CameraPosition = [0.9223207232553731, 0.3210044613442961, 10000.0]
+renderView1.CameraFocalPoint = [0.9223207232553731, 0.3210044613442961, 0.0]
+renderView1.CameraParallelScale = 0.0305453718458095
+
+# save screenshot
+WriteImage("generated/particle_map4.jpg")
+
+# hide data in view
+Hide(tableToPoints5, renderView1)
+
+# hide data in view
+Hide(tableToPoints6, renderView1)
+
+# show data in view
+tableToPoints1Display = Show(tableToPoints1, renderView1)
+
+# show data in view
+tableToPoints2Display = Show(tableToPoints2, renderView1)
+
+#### saving camera placements for all active views
+
+# current camera placement for renderView1
+renderView1.InteractionMode = '2D'
+renderView1.CameraPosition = [0.4989760698, 0.18753136299999998, 2.059347991872556]
+renderView1.CameraFocalPoint = [0.4989760698, 0.18753136299999998, 0.0]
+renderView1.CameraParallelScale = 0.5329984807902486
+
+#### uncomment the following to render all views
+# RenderAllViews()
+# alternatively, if you want to write images, you can use SaveScreenshot(...). 
diff --git a/images/vector_dist.py b/images/vector_dist.py
new file mode 100644
index 00000000..fbf252a1
--- /dev/null
+++ b/images/vector_dist.py
@@ -0,0 +1,190 @@
+#### import the simple module from the paraview
+from paraview.simple import *
+#### disable automatic camera reset on 'Show'
+paraview.simple._DisableFirstRenderCameraReset()
+
+# create a new 'CSV Reader'
+vector_before_map0csv = CSVReader(FileName=['Vector/vector_before_map0.csv'])
+
+# get active view
+renderView1 = GetActiveViewOrCreate('RenderView')
+# uncomment following to set a specific view size
+# renderView1.ViewSize = [1020, 495]
+
+# set active view
+SetActiveView(renderView1)
+
+# create a new 'Table To Points'
+tableToPoints1 = TableToPoints(Input=vector_before_map0csv)
+tableToPoints1.XColumn = 'x[0]'
+tableToPoints1.YColumn = 'x[1]'
+tableToPoints1.a2DPoints = 1
+
+# show data in view
+tableToPoints1Display = Show(tableToPoints1, renderView1)
+# trace defaults for the display properties.
+tableToPoints1Display.ColorArrayName = [None, '']
+
+# change representation type
+tableToPoints1Display.SetRepresentationType('Points')
+
+# create a new 'CSV Reader'
+vector_before_map1csv = CSVReader(FileName=['Vector/vector_before_map1.csv'])
+
+# set active view
+SetActiveView(renderView1)
+
+# create a new 'Table To Points'
+tableToPoints2 = TableToPoints(Input=vector_before_map1csv)
+tableToPoints2.XColumn = 'x[0]'
+tableToPoints2.YColumn = 'x[1]'
+tableToPoints2.a2DPoints = 1
+
+# show data in view
+tableToPoints2Display = Show(tableToPoints2, renderView1)
+# trace defaults for the display properties.
+tableToPoints2Display.ColorArrayName = [None, '']
+
+# change representation type
+tableToPoints2Display.SetRepresentationType('Points')
+
+# change solid color
+tableToPoints2Display.AmbientColor = [0.0, 1.0, 0.0]
+
+# create a new 'CSV Reader'
+vector_before_map2csv = CSVReader(FileName=['Vector/vector_before_map2.csv'])
+
+# set active view
+SetActiveView(renderView1)
+
+# create a new 'Table To Points'
+tableToPoints3 = TableToPoints(Input=vector_before_map2csv)
+tableToPoints3.XColumn = 'x[0]'
+tableToPoints3.YColumn = 'x[1]'
+tableToPoints3.a2DPoints = 1
+
+# show data in view
+tableToPoints3Display = Show(tableToPoints3, renderView1)
+# trace defaults for the display properties.
+tableToPoints3Display.ColorArrayName = [None, '']
+
+# change representation type
+tableToPoints3Display.SetRepresentationType('Points')
+
+# change solid color
+tableToPoints3Display.AmbientColor = [1.0, 0.35294117647058826, 0.35294117647058826]
+
+#### saving camera placements for all active views
+
+# current camera placement for renderView1
+renderView1.InteractionMode = '2D'
+renderView1.CameraPosition = [0.50000391295, 0.499549132735, 10000.0]
+renderView1.CameraFocalPoint = [0.50000391295, 0.499549132735, 0.0]
+renderView1.CameraParallelScale = 0.7067808453124975
+
+#### uncomment the following to render all views
+# RenderAllViews()
+# alternatively, if you want to write images, you can use SaveScreenshot(...). 
+
+WriteImage("generated/non_geometrical_decomposition.jpg")
+
+# destroy tableToPoints1
+Delete(tableToPoints1)
+del tableToPoints1
+Delete(tableToPoints2)
+del tableToPoints2
+Delete(tableToPoints3)
+del tableToPoints3
+
+# destroy vector_before_map0csv
+Delete(vector_before_map0csv)
+del vector_before_map0csv
+Delete(vector_before_map1csv)
+del vector_before_map1csv
+Delete(vector_before_map2csv)
+del vector_before_map2csv
+
+# create a new 'CSV Reader'
+vector_before_map0csv = CSVReader(FileName=['Vector/vector_after_map0.csv'])
+
+# get active view
+renderView1 = GetActiveViewOrCreate('RenderView')
+# uncomment following to set a specific view size
+# renderView1.ViewSize = [1020, 495]
+
+# set active view
+SetActiveView(renderView1)
+
+# create a new 'Table To Points'
+tableToPoints1 = TableToPoints(Input=vector_before_map0csv)
+tableToPoints1.XColumn = 'x[0]'
+tableToPoints1.YColumn = 'x[1]'
+tableToPoints1.a2DPoints = 1
+
+# show data in view
+tableToPoints1Display = Show(tableToPoints1, renderView1)
+# trace defaults for the display properties.
+tableToPoints1Display.ColorArrayName = [None, '']
+
+# change representation type
+tableToPoints1Display.SetRepresentationType('Points')
+
+# create a new 'CSV Reader'
+vector_before_map1csv = CSVReader(FileName=['Vector/vector_after_map1.csv'])
+
+# set active view
+SetActiveView(renderView1)
+
+# create a new 'Table To Points'
+tableToPoints2 = TableToPoints(Input=vector_before_map1csv)
+tableToPoints2.XColumn = 'x[0]'
+tableToPoints2.YColumn = 'x[1]'
+tableToPoints2.a2DPoints = 1
+
+# show data in view
+tableToPoints2Display = Show(tableToPoints2, renderView1)
+# trace defaults for the display properties.
+tableToPoints2Display.ColorArrayName = [None, '']
+
+# change representation type
+tableToPoints2Display.SetRepresentationType('Points')
+
+# change solid color
+tableToPoints2Display.AmbientColor = [0.0, 1.0, 0.0]
+
+# create a new 'CSV Reader'
+vector_before_map2csv = CSVReader(FileName=['Vector/vector_after_map2.csv'])
+
+# set active view
+SetActiveView(renderView1)
+
+# create a new 'Table To Points'
+tableToPoints3 = TableToPoints(Input=vector_before_map2csv)
+tableToPoints3.XColumn = 'x[0]'
+tableToPoints3.YColumn = 'x[1]'
+tableToPoints3.a2DPoints = 1
+
+# show data in view
+tableToPoints3Display = Show(tableToPoints3, renderView1)
+# trace defaults for the display properties.
+tableToPoints3Display.ColorArrayName = [None, '']
+
+# change representation type
+tableToPoints3Display.SetRepresentationType('Points')
+
+# change solid color
+tableToPoints3Display.AmbientColor = [1.0, 0.35294117647058826, 0.35294117647058826]
+
+#### saving camera placements for all active views
+
+# current camera placement for renderView1
+renderView1.InteractionMode = '2D'
+renderView1.CameraPosition = [0.50000391295, 0.499549132735, 10000.0]
+renderView1.CameraFocalPoint = [0.50000391295, 0.499549132735, 0.0]
+renderView1.CameraParallelScale = 0.7067808453124975
+
+#### uncomment the following to render all views
+# RenderAllViews()
+# alternatively, if you want to write images, you can use SaveScreenshot(...). 
+
+WriteImage("generated/geometrical_decomposition.jpg")
-- 
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