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openfpm
openfpm_pdata
Commits
d487aa0c
Commit
d487aa0c
authored
Apr 04, 2016
by
Pietro Incardona
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Added new images
parent
4f55bd76
Changes
3
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Showing
3 changed files
with
7 additions
and
191 deletions
+7
-191
images/Makefile.am
images/Makefile.am
+3
-1
images/Vector_dist.py
images/Vector_dist.py
+0
-190
images/vector.cpp
images/vector.cpp
+4
-0
No files found.
images/Makefile.am
View file @
d487aa0c
...
...
@@ -42,10 +42,12 @@ images : cart_dec metis_dec dom_box
mkdir
-p
generated
mkdir
-p
static
pvbatch Domain_decomposition.py
pvbatch
V
ector_dist.py
pvbatch
v
ector_dist.py
pvbatch mooving_particles.py
pvbatch mooving_particles_prc.py
pvbatch vector_scal_vect.py
pvbatch vector_particles.py
pvbatch particles_maps.py
dot
-Tsvg
openfpm.dot
-o
generated/openfpm.svg
avconv
-i
generated/particles_mooving.ogv
-f
mp4 generated/particles_mooving.mp4
avconv
-i
generated/particles_mooving_prc.ogv
-f
mp4 generated/particles_mooving_prc.mp4
...
...
images/Vector_dist.py
deleted
100644 → 0
View file @
4f55bd76
#### import the simple module from the paraview
from
paraview.simple
import
*
#### disable automatic camera reset on 'Show'
paraview
.
simple
.
_DisableFirstRenderCameraReset
()
# create a new 'CSV Reader'
vector_before_map0csv
=
CSVReader
(
FileName
=
[
'Vector/vector_before_map0.csv'
])
# get active view
renderView1
=
GetActiveViewOrCreate
(
'RenderView'
)
# uncomment following to set a specific view size
# renderView1.ViewSize = [1020, 495]
# set active view
SetActiveView
(
renderView1
)
# create a new 'Table To Points'
tableToPoints1
=
TableToPoints
(
Input
=
vector_before_map0csv
)
tableToPoints1
.
XColumn
=
'x[0]'
tableToPoints1
.
YColumn
=
'x[1]'
tableToPoints1
.
a2DPoints
=
1
# show data in view
tableToPoints1Display
=
Show
(
tableToPoints1
,
renderView1
)
# trace defaults for the display properties.
tableToPoints1Display
.
ColorArrayName
=
[
None
,
''
]
# change representation type
tableToPoints1Display
.
SetRepresentationType
(
'Points'
)
# create a new 'CSV Reader'
vector_before_map1csv
=
CSVReader
(
FileName
=
[
'Vector/vector_before_map1.csv'
])
# set active view
SetActiveView
(
renderView1
)
# create a new 'Table To Points'
tableToPoints2
=
TableToPoints
(
Input
=
vector_before_map1csv
)
tableToPoints2
.
XColumn
=
'x[0]'
tableToPoints2
.
YColumn
=
'x[1]'
tableToPoints2
.
a2DPoints
=
1
# show data in view
tableToPoints2Display
=
Show
(
tableToPoints2
,
renderView1
)
# trace defaults for the display properties.
tableToPoints2Display
.
ColorArrayName
=
[
None
,
''
]
# change representation type
tableToPoints2Display
.
SetRepresentationType
(
'Points'
)
# change solid color
tableToPoints2Display
.
AmbientColor
=
[
0.0
,
1.0
,
0.0
]
# create a new 'CSV Reader'
vector_before_map2csv
=
CSVReader
(
FileName
=
[
'Vector/vector_before_map2.csv'
])
# set active view
SetActiveView
(
renderView1
)
# create a new 'Table To Points'
tableToPoints3
=
TableToPoints
(
Input
=
vector_before_map2csv
)
tableToPoints3
.
XColumn
=
'x[0]'
tableToPoints3
.
YColumn
=
'x[1]'
tableToPoints3
.
a2DPoints
=
1
# show data in view
tableToPoints3Display
=
Show
(
tableToPoints3
,
renderView1
)
# trace defaults for the display properties.
tableToPoints3Display
.
ColorArrayName
=
[
None
,
''
]
# change representation type
tableToPoints3Display
.
SetRepresentationType
(
'Points'
)
# change solid color
tableToPoints3Display
.
AmbientColor
=
[
1.0
,
0.35294117647058826
,
0.35294117647058826
]
#### saving camera placements for all active views
# current camera placement for renderView1
renderView1
.
InteractionMode
=
'2D'
renderView1
.
CameraPosition
=
[
0.50000391295
,
0.499549132735
,
10000.0
]
renderView1
.
CameraFocalPoint
=
[
0.50000391295
,
0.499549132735
,
0.0
]
renderView1
.
CameraParallelScale
=
0.7067808453124975
#### uncomment the following to render all views
# RenderAllViews()
# alternatively, if you want to write images, you can use SaveScreenshot(...).
WriteImage
(
"generated/non_geometrical_decomposition.jpg"
)
# destroy tableToPoints1
Delete
(
tableToPoints1
)
del
tableToPoints1
Delete
(
tableToPoints2
)
del
tableToPoints2
Delete
(
tableToPoints3
)
del
tableToPoints3
# destroy vector_before_map0csv
Delete
(
vector_before_map0csv
)
del
vector_before_map0csv
Delete
(
vector_before_map1csv
)
del
vector_before_map1csv
Delete
(
vector_before_map2csv
)
del
vector_before_map2csv
# create a new 'CSV Reader'
vector_before_map0csv
=
CSVReader
(
FileName
=
[
'Vector/vector_after_map0.csv'
])
# get active view
renderView1
=
GetActiveViewOrCreate
(
'RenderView'
)
# uncomment following to set a specific view size
# renderView1.ViewSize = [1020, 495]
# set active view
SetActiveView
(
renderView1
)
# create a new 'Table To Points'
tableToPoints1
=
TableToPoints
(
Input
=
vector_before_map0csv
)
tableToPoints1
.
XColumn
=
'x[0]'
tableToPoints1
.
YColumn
=
'x[1]'
tableToPoints1
.
a2DPoints
=
1
# show data in view
tableToPoints1Display
=
Show
(
tableToPoints1
,
renderView1
)
# trace defaults for the display properties.
tableToPoints1Display
.
ColorArrayName
=
[
None
,
''
]
# change representation type
tableToPoints1Display
.
SetRepresentationType
(
'Points'
)
# create a new 'CSV Reader'
vector_before_map1csv
=
CSVReader
(
FileName
=
[
'Vector/vector_after_map1.csv'
])
# set active view
SetActiveView
(
renderView1
)
# create a new 'Table To Points'
tableToPoints2
=
TableToPoints
(
Input
=
vector_before_map1csv
)
tableToPoints2
.
XColumn
=
'x[0]'
tableToPoints2
.
YColumn
=
'x[1]'
tableToPoints2
.
a2DPoints
=
1
# show data in view
tableToPoints2Display
=
Show
(
tableToPoints2
,
renderView1
)
# trace defaults for the display properties.
tableToPoints2Display
.
ColorArrayName
=
[
None
,
''
]
# change representation type
tableToPoints2Display
.
SetRepresentationType
(
'Points'
)
# change solid color
tableToPoints2Display
.
AmbientColor
=
[
0.0
,
1.0
,
0.0
]
# create a new 'CSV Reader'
vector_before_map2csv
=
CSVReader
(
FileName
=
[
'Vector/vector_after_map2.csv'
])
# set active view
SetActiveView
(
renderView1
)
# create a new 'Table To Points'
tableToPoints3
=
TableToPoints
(
Input
=
vector_before_map2csv
)
tableToPoints3
.
XColumn
=
'x[0]'
tableToPoints3
.
YColumn
=
'x[1]'
tableToPoints3
.
a2DPoints
=
1
# show data in view
tableToPoints3Display
=
Show
(
tableToPoints3
,
renderView1
)
# trace defaults for the display properties.
tableToPoints3Display
.
ColorArrayName
=
[
None
,
''
]
# change representation type
tableToPoints3Display
.
SetRepresentationType
(
'Points'
)
# change solid color
tableToPoints3Display
.
AmbientColor
=
[
1.0
,
0.35294117647058826
,
0.35294117647058826
]
#### saving camera placements for all active views
# current camera placement for renderView1
renderView1
.
InteractionMode
=
'2D'
renderView1
.
CameraPosition
=
[
0.50000391295
,
0.499549132735
,
10000.0
]
renderView1
.
CameraFocalPoint
=
[
0.50000391295
,
0.499549132735
,
0.0
]
renderView1
.
CameraParallelScale
=
0.7067808453124975
#### uncomment the following to render all views
# RenderAllViews()
# alternatively, if you want to write images, you can use SaveScreenshot(...).
WriteImage
(
"generated/geometrical_decomposition.jpg"
)
images/vector.cpp
View file @
d487aa0c
...
...
@@ -76,8 +76,12 @@ int main(int argc, char* argv[])
vd
.
template
getPos
<
0
>(
key
)[
0
]
+=
0.005
;
vd
.
template
getPos
<
0
>(
key
)[
1
]
+=
0.005
;
vd
.
template
getProp
<
1
>(
key
)[
0
]
=
0.005
;
vd
.
template
getProp
<
1
>(
key
)[
1
]
=
0.005
;
++
it
;
}
vd
.
write
(
"Vector/vector_move_before_map"
,
i
);
vd
.
map
();
vd
.
write
(
"Vector/vector_move"
,
i
);
}
...
...
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